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This article is a stub. You can help 2000ADopedia by expanding it. Please include references for all statements made.

SynopsisEdit

Part OneEdit

Carver's gang ambushed a travelling circus, Carver executing the star attraction[1].

Part TwoEdit

[2]

Part ThreeEdit

[3]

Part FourEdit

[4]

Part FiveEdit

[5]

Part SixEdit

[6]

Part SevenEdit

[7]

Part EightEdit

[8]

Part NineEdit

[9]

Part TenEdit

[10]

Part ElevenEdit

McG led Gorehead out of Seabed City, trapping him in quicksand though getting bitten in half in the process[11].

Part TwelveEdit

[12]

CharactersEdit

LocationsEdit

TechnologyEdit

VehiclesEdit

SpeciesEdit

CultureEdit

CompaniesEdit

GroupsEdit

Time PeriodsEdit

PlanetsEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Flesh: Badlanders Part One, 2000AD Prog 1850
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Flesh: Badlanders Part Two, 2000AD Prog 1851
  3. Flesh: Badlanders Part Three, 2000AD Prog 1852
  4. Flesh: Badlanders Part Four, 2000AD Prog 1853
  5. Flesh: Badlanders Part Five, 2000AD Prog 1854
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Flesh: Badlanders Part Six, 2000AD Prog 1855
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 Flesh: Badlanders Part Seven, 2000AD Prog 1856
  8. 8.0 8.1 8.2 8.3 8.4 Flesh: Badlanders Part Eight, 2000AD Prog 1857
  9. 9.0 9.1 9.2 Flesh: Badlanders Part Nine, 2000AD Prog 1858
  10. Flesh: Badlanders Part Ten, 2000AD Prog 1859
  11. 11.0 11.1 11.2 Flesh: Badlanders Part Eleven, 2000AD Prog 1860
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 Flesh: Badlanders Part Twelve, 2000AD Prog 1861
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