Inferno is a Harlem Heroes story. It is the second story in the Harlem Heroes arc and sees the Heroes move from playing Aeroball to playing Inferno.


Part One[]

After watching an Inferno match, Giant is persuaded to join Slim and Zack into making a guest appearance for the Washington Wolves in their next match. However, the trio are underprepared for the new rules and make a number of rookie mistakes, causing the Wolvesto go behind and the crowd the lose faith with them.[1]

Part Two[]

The three pick themselves up and start to play using their old style and are soon running rings around their opponents, eventually winning 39-13. Two men watching the game, Mr. Chubb and Mr. Torso, talk about getting the Wolves to throw their next match in order to clean up with the bookmakers.[2]

Part Three[]

Torso & Chubb threaten Charlie Vance, the Wolves coach, and he agrees to making sure they lose their next game. Before the game starts he hands out salt-gum to the players, but Giant offers Slim and Zack some gum he'd been saving from their old days with the Heroes and they chew that instead. As the match gets underway, one of their bikers starts to hallucinate and crashes.[3]

Part Four[]

The game continues and all the other Wolves players start to suffer the same problems. Only Giant, Slim and Zack remain unaffected. Giant realises it must be the salt-gum causing the problems. Meanwhile Vance has planted cash in their lockers to make them appear involved.[4]

Part Five[]

With only three players left able to continue, the Wolves are forced too concede the game. Giant confronts Vance about the gum and threatens to have it analysed. Vance pulls out a gun and flees outside to his heli-car. When he goes to start it though, it explodes. The investigators find traces of a bomb in the wreckage, and analysis of the gum finds it was laced with drugs. However, they also find the bundles of cash in the Heroes' lockers, and Giant, Zack and Slim are accused of colluding with Vance.[5]

Part Six[]

The case against the Heroes cannot be proven due to the lack of evidence, but the local population have all turned against them. Since no other team will touch them now, they decide to form their own. They find Rip Venner, an ex-Judge, participating in a sky-scramble, where competitors race bikes through condemned buildings. Rip agrees to consider joining their team. Giant says they can convert their old aeroball stadium into an inferno venue. Just then, an alien-looking figure approaches with a jet-pack.[6]

Part Seven[]

The mysterious figure is Louis Meyer, last seen as a brain in a jar. Now his brain has been implanted into a new android body. Two more bikers arrive - 'Junk' Jackson, former Wolves squad-leader, and T.J. Cash, his young mechanic. They also need a goalkeeper or 'cave-man', so they pick up Moody Bloo, another survivor of the previous game. They enter their new team under the name Harlem Hellcats, and are placed in the bottom division, with an opening game against Shafer's Sickles. The Sickles are a dirty, violent team, with fans to match.[7]

Part Eight[]

The Sickles try to wind up the Hellcats before the game starts to good effect. Once the game begins, the Hellcats are disorganised and sloppy and quickly go behind.[8]

Part Nine[]

By playing as a team, the Hellcats win the game, but the fans accuse them of cheating, like they believe they did before. Louis tells them they'll need to prove their innocence before they'll be accepted and points them towards a particular casino to start looking.[9]

Part Ten[]

At the casino they show the owner, Mr. Cullen, a picture of Vance, but he claims not to know him. Later they find a picture of the two of them talking, and go back in search of Cullen to confront him. Meanwhile, Moody Bloo is trying on of the side attractions, but accidentally breaks it, then smashes an android bouncer that tries to throw him out. In the confusion, Cullen runs into another attraction and the Hellcats follow. The attraction uses 3D images to make people think they are in a meteor storm.[10]

Part Eleven[]


Part Twelve[]


Part Thirteen[]


Part Forteen[]


Part Fifteen[]


Part Sixteen[]


Part Seventeen[]


Part Eighteen[]


Part Nineteen[]


Part Twenty[]


Part Twenty One[]


Part Twenty Two[]


Part Twenty Three[]


Part Twenty Four[]


Part Twenty Five[]


Part Twenty Six[]


Part Twenty Seven[]


Part Twenty Eight[]


Part Twenty Nine[]


Part Thirty[]


Part Thirty One[]


Part Thirty Two[]


Part Thirty Three[]


Part Thirty Four[]


Part Thirty Five[]


Part Thirty Six[]


Part Thirty Seven[]


Part Thirty Eight[]


Part Thirty Nine[]


Part Forty[]


Recurring Characters[]

John 'Giant' Clay[]

Giant is the leader of the Harlem Hellcats Inferno team, and one of the original players from the Harlem Heroes Aeroball team.

Louis Mayer[]

Louis is one of the original players in the Harlem Heroes Aeroball team. Only his brain survived a crash that decimated the original team. A new body is built to replace his old one.

Zack Harper[]

Zack Harper is a Harlem Hellcat, and one of the players from the Harlem Heroes Aeroball team.

Slim Shafto[]

Slim is a Harlem Hellcat, and one of the original players from the Harlem Heroes Aeroball team.

Other Characters[]


Hammond is a bikeman with the Washington Wolves[1].


MacLean is a bikeman with the New York Aces[1].

Benny Meyer[]

Benny Meyer is a bikeman with the New York Aces[1].

Charlie Vance / Don Wepner[]

Don Wepner is introduced in Part 1 as the manager of the Washington Wolves[1], however, just two issues later, his name has changed to Charlie Vance[3].

Terry Murphy[]

Terry Murphy is a bikeman with the Baltimore Bullets[2].

Mr. Chubb & Mr. Torso[]

Mr. Chubb and Mr. Torso are a pair of hoods involved with a gambling syndicate who intimidate Vance into rigging the Wolves next game[2].

Lannie Morris[]

Lannie Morris is a bikeman with the Washington Wolves[3].

Moody Bloo[]

Moody Bloo is the cave-man, first with the Washington Wolves, then with the Harlem Hellcats[4].

'Junk' Jackson[]

'Junk' Jackson is a bikeman, first with the Washington Wolves as captain, then with the Harlem Hellcats[4].

Artie Groat[]

Artie Groat is a flier with the Rochville Rockets[4].


Robinson is a bikeman with the Washington Wolves[4].

Rip Venner[]

Rip Venner is an ex-Judge, and a bikeman with the Harlem Hellcats[6].


Nolan is a bike racer, involved in sky-scrambling[6].

T.J. Cash[]

T.J. Cash is a mechanic and bikeman with the Harlem Hellcats[7].

Ernie Shafer[]

Ernie Shafer is the captain of Shafer's Sickles[8].

Nat Cullen[]

Nat Cullen is the manager at the Crystal Maze casino[10].


Ike operates the Inferno game at the Crystal Maze casino[10].




Sports Teams[]

Arts and Culture[]




Science and Technology[]





  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Inferno Part One of Forty, 2000AD Prog 36
  2. 2.0 2.1 2.2 Inferno Part Two of Forty, 2000AD Prog 37
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Inferno Part Three of Forty, 2000AD Prog 38
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Inferno Part Four of Forty, 2000AD Prog 39
  5. 5.0 5.1 Inferno Part Five of Forty, 2000AD Prog 40
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Inferno Part Six of Forty, 2000AD Prog 41
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Inferno Part Seven of Forty, 2000AD Prog 42
  8. 8.0 8.1 8.2 Inferno Part Eight of Forty, 2000AD Prog 43
  9. 9.0 9.1 Inferno Part Nine of Forty, 2000AD Prog 44
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Inferno Part Ten of Forty, 2000AD Prog 45
  11. 11.0 11.1 11.2 Inferno Part Eleven of Forty, 2000AD Prog 46
  12. Inferno Part Twelve of Forty, 2000AD Prog 47
  13. 13.0 13.1 13.2 Inferno Part Thirteen of Forty, 2000AD Prog 48
  14. Inferno Part Fourteen of Forty, 2000AD Prog 49
  15. 15.0 15.1 Inferno Part Fifteen of Forty, 2000AD Prog 50
  16. 16.0 16.1 Inferno Part Sixteen of Forty, 2000AD Prog 51
  17. 17.0 17.1 Inferno Part Seventeen of Forty, 2000AD Prog 52
  18. Inferno Part Eighteen of Forty, 2000AD Prog 53
  19. 19.0 19.1 19.2 19.3 Inferno Part Nineteen of Forty, 2000AD Prog 54
  20. 20.0 20.1 20.2 Inferno Part Twenty of Forty, 2000AD Prog 55
  21. Inferno Part Twenty One of Forty, 2000AD Prog 56
  22. Inferno Part Twenty Two of Forty, 2000AD Prog 57
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Inferno Part Twenty Three of Forty, 2000AD Prog 58
  24. Inferno Part Twenty Four of Forty, 2000AD Prog 59
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Inferno Part Twenty Five of Forty, 2000AD Prog 60
  26. 26.0 26.1 26.2 26.3 26.4 Inferno Part Twenty Six of Forty, 2000AD Prog 61
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Inferno Part Twenty Seven of Forty, 2000AD Prog 62
  28. 28.0 28.1 28.2 Inferno Part Twenty Eight of Forty, 2000AD Prog 63
  29. Inferno Part Twenty Nine of Forty, 2000AD Prog 64
  30. 30.0 30.1 Inferno Part Thirty of Forty, 2000AD Prog 65
  31. 31.0 31.1 31.2 Inferno Part Thirty One of Forty, 2000AD Prog 66
  32. Inferno Part Thirty Two of Forty, 2000AD Prog 67
  33. Inferno Part Thirty Three of Forty, 2000AD Prog 68
  34. Inferno Part Thirty Four of Forty, 2000AD Prog 69
  35. Inferno Part Thirty Five of Forty, 2000AD Prog 70
  36. Inferno Part Thirty Six of Forty, 2000AD Prog 71
  37. Inferno Part Thirty Seven of Forty, 2000AD Prog 72
  38. Inferno Part Thirty Eight of Forty, 2000AD Prog 73
  39. Inferno Part Thirty Nine of Forty, 2000AD Prog 74
  40. Inferno Part Forty of Forty, 2000AD Prog 75